VkPhysicalDeviceRayTracingPipelineFeaturesKHR(3)

# VkPhysicalDeviceRayTracingPipelineFeaturesKHR(3) Manual Page

## Name

VkPhysicalDeviceRayTracingPipelineFeaturesKHR - Structure describing the ray tracing features that can be supported by an implementation

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## C Specification

The `VkPhysicalDeviceRayTracingPipelineFeaturesKHR` structure is defined as:

    // Provided by VK_KHR_ray_tracing_pipeline
    typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           rayTracingPipeline;
        VkBool32           rayTracingPipelineShaderGroupHandleCaptureReplay;
        VkBool32           rayTracingPipelineShaderGroupHandleCaptureReplayMixed;
        VkBool32           rayTracingPipelineTraceRaysIndirect;
        VkBool32           rayTraversalPrimitiveCulling;
    } VkPhysicalDeviceRayTracingPipelineFeaturesKHR;

## Members

This structure describes the following features:

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `rayTracingPipeline` indicates whether the implementation supports the ray tracing pipeline functionality. See Ray Tracing.

- `rayTracingPipelineShaderGroupHandleCaptureReplay` indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay.

- `rayTracingPipelineShaderGroupHandleCaptureReplayMixed` indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles. If this is VK_FALSE, all reused shader group handles must be specified before any non-reused handles may be created.

- `rayTracingPipelineTraceRaysIndirect` indicates whether the implementation supports indirect ray tracing commands, e.g. vkCmdTraceRaysIndirectKHR.

- `rayTraversalPrimitiveCulling` indicates whether the implementation supports primitive culling during ray traversal.

## Description

If the `VkPhysicalDeviceRayTracingPipelineFeaturesKHR` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by `VkPhysicalDeviceRayTracingPipelineFeaturesKHR`, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the `pNext` chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage

- VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-rayTracingPipelineShaderGroupHandleCaptureReplayMixed-03575
  If `rayTracingPipelineShaderGroupHandleCaptureReplayMixed` is VK_TRUE, `rayTracingPipelineShaderGroupHandleCaptureReplay` must also be VK_TRUE

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR

Structure Chaining

Extends the structures

  - VkDeviceCreateInfo

  - VkPhysicalDeviceFeatures2

## See Also

VK_KHR_ray_tracing_pipeline, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0